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Isolation Astronaut

Here's the main character, his drone companion and a crate rendered for a project that I'm currently working on. All are made game ready. I first started out with a concept from our 2D artist, made a base model in Maya and then went over to sculpt the high and low poly meshes in ZBrush. Afterwards, I UV mapped all the models and texturized them using Substance Painter. For the final step, the models (only if needed) were rigged with the needed procedure. Since our project is being built in the Unity HDRP, all the textures were exporting accordingly.

Player running pose

Player running pose